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***					            TRIGON by shiva  							 ***
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www.shivasite.com
Powered by shivaEngine2

*** COPYRIGHT NOTICE ***
Trigon by shiva
Artwork by shiva and George Perez
Graphics, script, and sounds by shiva
Trigon Voice - Steve Grahame
Thanks to Destruk, Black, 4Eyes, Spike and various other authors.  
Some examples were taken from other test scripts, authors uncredited in that script.

Test Team: Destruk, DLWood, tiltjlp, Mr.Staypuff, da prez, StevOz, rob046, Rippleyy. 4Eyes

All rights are reserved, not for re-release, or as a commercial product, the entire contents of this product, including any portions in whole or in part, including this script, table layout, sounds or graphics may not be duplicated, modified or reproduced in any format whatsoever.
You may not release, file mirror or modify for release any portion of this product unless permission is given by the author of this product. This table, and all other updates to this table, is available only at www.shivasite.com
This table may not be sold, or offered in any package, format, or as a part or as whole in any commercial enterprise, including as part of a collection of tables, or distributed electronically in any format.
This table is copyrighted by the artistic copyright, and may not be modified, nor can any parts or portions of the table contents, including graphics and script be used in any other product or tables without the express permission of the authors.

based on shivaEngine Build 1_8 - January 2002
by shiva, and Cold1
shivaEngine 2 - April 2004
by shiva
The above copyright and remarks MUST be included with this table 
 
*** SETTING UP ***
This requires the Visual Pinball editor, available at www.shivasite.com
Place the contents of the zip file in your table folder of choice. Make sure that the vpt file, as well as the 3 vps files, are included in the SAME folder. Trigon uses 3 external files, trigon_engine.vps, trigon_hit.vps, and 
trigon_lights_sound.vps and are called in the script editor. You must have all 3 files for the game to work.
To play the game, load in the Visual Pinball editor, then press File, then open at the top menu, and point to the vpt file (other file types are not shown by VP) Once the game table is loaded in, press the play button to start
the game. You can also play the game by creating a shortcut to the Trigon vpt icon in your desktop.
 
*** KEYS ***
Keys for playing Trigon are set by the Visual Pinball editor. To change the keys, load up the editor, and at the top of the screen, click Preferences and select keys in the menu. The default keys as set by Visual Pinball are:
5 key: Adds Credit
1 Key: Start game
LShift: Left Flipper
RShift: Right Flipper
Enter: Plunger (fires ball)
Z key: Nudge Left
/ key: Nudge Right
Spacebar: Nudge Forward

Other Keys:
R key: displays the rules of the game, as well as replay values
F2 key: author info
F3 key: resets table
PageUp key: Game Statistics
 
*** TRIGON RULES ***
 
3 balls per play
 
Trigon uses a custom flex system, that will adjust the rules, timers and other settings based on the players score and the replay values. The default replay values are set starting at 1,200,000 at the first time you play the table.
The game will also adjust the replay after a certain amount of games depending on the players previous performance, so the replay value will change (as well as the flex skill level) over multiple games.
	
A-B-C Lanes
	- Making A-B-C lanes adds a Bonus Multiplier up to 5x, and then scores 25,000 points afterwards. You can adjust the lane lanes with the Lane Change feature by pressing the flipper key
	- Each lane lights the corresponding bumper for 1000 points
	
Left Inlane
	- Lights the Mystery feature for the loop shot through the right spinner lane for random scoring value, and will also score 10,000 points if lit
	
Right Inlane
	- Lights the Add Trigon feature for the loop shot at the left loop lane to add a letter to TRIGON, and will also score 10,000 points if lit
	
Target Banks
	Each target bank made also spots a letter in TRIGON
	
Left Target bank
	1. Lights right spinner for 1000
	2. Lights Collect Trigon at Realm single target to score 5000 per light lit in TRIGON. This will relight with each target bank made afterward
	3. Extra Ball
	4. 25,000 points, lights Collect Trigon, and will repeat everytime afterward
	
Right Target Bank
	1. Lights Inner lanes for 10,000
	2. Lights outer lanes for 25,000
	3. Lights Jackpot (hidden top right kicker) During Multiball, will reward 50,000 points
	4. 25,000
	
Center Button Bank
	- Relights Kickbackand during Multiball, increases the playfield multiplier
	1. Lights Add25k light at Realm single Target
	2. Bonus Held over
	3. 25,000 points
		
Cavern Kicker
	A shot to the top Left kicker will increase the point value by 5,000 points, and score one special at 50,000. Every shot afterwards will score 75,000 points. The Cavern also will lock the first ball
	
Realm Kicker
	Hidden behind the single button target, this will score any values lit for the Realm button target, as well as serve as a Lock Release for any previous locked balls
	
Hidden Top Right Kicker
	Scores the Jackpot value and serves as Lock2 for the multiball system.
	
Multiball
	Multiball is triggered from making all letters in TRIGON, either from the target banks or the AddTrigon timed shot. Spelling Trigon will light lock1 at the cavern. A made shot will light lock2 at the top right kicker AND the Lock release kicker at the Realm single button target. The lock release will start multiball so the player can have either 2 or 3 ball multiball.
	
Multiball Multiplier
	Making the center target bank will increase the multiball score multiplier by one, up to 5x. The score multiplier will increase all player scores by that value while multiball is in play.
	
Frenzy
	During multiball, shooting the ball in this order, Lock1 (cavern), lock2 (Realm) and then finally the top right kicker will reset the TRIGON letters. Making/respelling TRIGON while in multiball will lit Frenzy, a single Jackpot shot to the top right kicker, with a score of 1,00,000 points. Making the Frenzy Jackpot will also automatically give 5x the playfield scores for the remainder of multiball.	